Rip

Rip

Rip

Rank 1

30 Energy

5 yd range

Instant

Requires Level 20

Finishing move that causes damage over time. Damage increases per combo point and by your attack power: 1 point: [(3 + 4 + 0.01 * Attack Power) * 6] damage over 12 seconds. 2 points: [(3 + 8 + 0.02 * Attack Power) * 6] damage over 12 seconds. 3 points: [(3 + 12 + 0.03 * Attack Power) * 6] damage over 12 seconds. 4 points: [(3 + 16 + 0.04 * Attack Power) * 6] damage over 12 seconds. 5 points: [(3 + 20 + 0.05 * Attack Power) * 6] damage over 12 seconds.

Buff Details

Rip

Bleed damage every 2 seconds.

12 seconds remaining

Spell Details
Cost
30 Energy
Range
Combat Range - 0 yards - 5 yards
Cast time
Instant
Cooldown

0 second(s)

Duration
12 seconds
GCD Time
1 second
Channeled
No
School
Physical
Mechanic
n/a
Resource Type
Energy
Dispel Type
None
GCD Category
Normal
Effect #1 - Apply Aura Dummy
Value: 3